

Combat usually lasts under 10-20 minutes because the maps are small, the opponents are few, just with less dense graphics and more abbreviated gameplay.


The game's main focus, robot fighting, is very exciting. The role playing was primarily textual - reading paragraphs, choosing between fight or run, and then being killed or moving on accordingly. Add some slight roleplaying, team building, planetary intrigue, and goofy EGA pictures of non-player-characters and you've got a great classic that goes a long way toward immersing you in its world. Robots move convincingly, and the 3D polygonal graphics are exciting for its time. Gameplay, based on Dynamix's excellent physics model used in its early flight sims, is top-notch. The missions themselves take place from first-person perspective, in 3D-rendered worlds, where you pilot your robot, fighting other robots of the same ilk. Take on mercenary missions for any one of the 5 houses from the first generation world of FASA's BattleTech (Kurita, Davion, Steiner, Marik, Laio). You have five years to build a force of giant robots and great pilots strong enough to attack your foe. In this game, you play a young man whose reputation has been soiled by an evil usurper. It was, and still is, one of the best BattleTech games ever made. Probably the very first giant robot game that can proudly claim to be a simulation than a straightforward action shooter, Mechwarrior is a great game set in FASA's famous BattleTech world of giant robots.
